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Physically Based Rendering

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Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series) Matt Pharr Greg Humphreys 定価15,053円 折れ、書き込み、線引き、色あせなど無く、とてもきれいな状態です。 柔軟剤、ルームフレグランス、ファブリーズ等は使っておらず、匂い移りはないと思います。 ---- Rendering is a crucial component of computer graphics― the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. #レンダリング #3DCG
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